AI Insights · Timothy · January 2024
Top 5 First Person Games on iOS in Australia Q4 2023
Discover the performance of the top 5 first-person games on iOS in Australia for Q4 2023, including downloads, revenue, and active user trends.
In Q4 2023, the top 5 first-person games on iOS in Australia saw varied performance in downloads, revenue, and weekly active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Call of Duty Warzone Mobile BR by Activision Publishing, Inc. experienced a notable revenue increase, peaking at approximately $2.1K in the week of December 4. Downloads fluctuated, with a high of 9.4K in the week of October 9 and a low of 4.9K in late November. The game’s weekly active users steadily climbed from 57.3K in late September to 66.9K by the end of December.
Call of Duty®: Mobile, also from Activision Publishing, Inc., saw significant revenue growth, reaching $151K in the final week of December. Downloads were steady, peaking at 8.3K in the last week of the quarter. Weekly active users remained consistent, hovering around 60K to 64K throughout the quarter.
Rec Room: Play with Friends by Rec Room Inc showed a varied trend in revenue, peaking at $1.0K in late September and fluctuating around $0.5K to $0.8K for most of the quarter. Downloads surged in December, reaching a high of 6.8K in the week of December 11. Weekly active users also increased significantly, from 6.0K in late September to 11.7K by mid-December.
Raft® Survival - Ocean Nomad by Survival Games Ltd maintained consistent revenue, peaking at around $5.2K in late November. Downloads showed a declining trend, dropping from 5.6K in late September to 1.3K in early December. Weekly active users followed a similar downward trend, decreasing from 9.0K in late September to 5.2K by mid-December.
Fill The Fridge! from Rollic Games saw a peak in revenue of $0.4K in late September, with a significant decline thereafter. Downloads were highest in late September at 9.4K, with a resurgence in December, reaching 5.3K in the final week. Weekly active users fluctuated but increased towards the end of the quarter, from 23.5K in late September to 14.1K by the end of December.
For more in-depth insights into these trends and other app performance data, visit Sensor Tower.